An Advantage Over New Players
This comparison holds true between Phantasy Star Online 2 Meseta and NGS. Comparing progress between both games is like comparing apples to apples. What you are whining about is completely unrealistic. And, if you’re so a lot of PSO2 purist that you’ll just refuse to perform NGS, nice, do not. You’re still getting a complete graphical overhaul of the primary game, and that alone is sufficient to get excited about. You’re behaving like that will supercede PSO2 in every manner and that the current PSO2 will only die. The original PSO2 is getting a full engine rework and graphical overhaul, it couldn’t be farther from being dead. What more do you desire?
Both in construction and in procedure. Something such as”spam NGS Advance Quests while fishing for RNG PSE bursts for 20 levels on each course” would be an issue. Class levels with varying classes versus 80 character levels without a varying classes) would help.This way the game still has the primary core aspects players expect but is new and fresh at the same time. I think it’s still likely to be instanced rather than open world. Gameplay shown up to now has revealed 8 player instance maxes. This wouldn’t break current AI systems, considering the current AI simply follow your route or teleport to you if they get stuck. I am thinking it is going to be a similar system to what Dragon’s Dogma Online had. The world is open and huge, but everything out of cities was instanced. I am thinking it will be a similar system to what Dragon’s Dogma Online had. The world is open and huge, but everything outside of towns was instanced. They watered down the scaling to a formula and changed a bunch of classes but now that it’s gone I constantly wish to play with it.
I would absolutely love Dragon’s Dogma Online-styled encounters in Phantasy Star if since it gives us a reason to learn more about the planet (or at least rapid journey to it to jump in and outside ) and to also have a struggle with PSO2 buying meseta all the directors and enemies.