Gate Firearms Should Pop Any Hostiles
You can only really die if you misplay. In your case, you should check at neighborhood and if you see folks pop in, track enemy ships near (custom framework recommended) and if they float in, you warp out.The difficulty lies in (I suspect) there being a greater ratio of casuals to hardcore. Drive them off and EVE Echoes ISK who’ll pay the invoices? ISK has to come from somewhere and alphas are not injecting ISK into the economy.It’s a mobile game, you are going to have more casual players.
Desire a hardcore Eve encounter? Great news! There is already a fantastic match for that. Eve Online.Eve Echoes should have hardcore components, but it does not need to become EO. It is a portable game and has to keep this in mind when it makes changes that significantly affect the play of this game and also the playerbase.Not how things operate on mobile games, and not the way things work when droves of individuals quit a game. This isnt computer baby girl, games with little playerbase arent respected and their matches get shut down. It will not stay up like eve online unless it could keep players remain on the charts/profitable. Echoes doesnt have to mirror eve online and when something doesnt work it should be eliminated or refit with this mobile game not a computer game.
I agree it should be reworked but allowing afk warping to bypass warp disruptors isn’t a good idea.A better idea is to offer ways in large security space to get equivalent items which you can from null or very low sec but in Cheap EVE Echoes ISK a much more time or less often. If you can do everything you can currently do in null in the safety of high sec but in a significantly slower pace, would the majority of players care about the change?Saying that it isnt a fantastic idea doesnt make it so, why can it be bad? Why don’t you just add a penalty where optional risk free travel can be obtained but at much slower speed?