The logic of the game and all of the sprites and pathing
“The logic of the game and all of the sprites and Diablo 2 Resurrected Items pathing and information of the equipment, your fall prices and your hit chance and percentages, and whether this monster chooses to bleed because you struck them, is still driven by the old game and it runs at 25 frames per second,” explained Gallerani. “So all of your breakpoints for your stats are still also going to be the same as they were. On top of that, however, we’ve got considerably more granularity with framerate, with instructions that we render stuff out, with how light works, since it’s basically a 3D engine running atop. Think of it like a marionette: the individual pulling the strings would be your 2D game. But in this situation it is a blockier [puppeteer] and an extremely lifelike puppet.”
First Diablo co-creator David Brevik pointed out on Twitter they may want to create”small modifications in the AI radius and skill ranges” because the first game was constructed for 4:3 displays.
The stock size: Blizzard considered changing this as a modern quality of life upgrade, but decided against it. “Among the things that’s really different in D2 when compared with modern [action-RPGs] is you are not pulling 70 weapons out of your back pack at any time,” Fergusson said. “You had a very limited stock. We had plenty of discussions about: Should we raise the stock dimensions? It’s one of those places where we believed that that was a bridge too far.
It was part of the makeup of Buy Diablo 2 Items the match. The fact that you collect charms that produce your character more powerful but are consuming your stock space, it gives you this strain of’do I need that +15% magic find in the price of 3 slots in my inventory?’ These were interesting and purposeful decisions even though you’re enjoying. The notion of,’this will be great because of life’ became’no , we are actually breaking the game mechanics'”