They Were Found Out That
Fitting is simpler than on PC. While some ships in EVE Echoes ISK might have eight separate high slots, EVE Echoes apparently has that limited to three. Whether that’s to simplify the fitting procedure or a technical limit, I’m not sure, however, it does imply that fittings will need to be approached differently in Echoes versus the PC customer.
The current market and inventory screens are a marked advancement over the PC customer, and it’s another aspect that I hope the dev team takes into account at CCP. Each item is clearly displayed with a massive icon so there’s no overlooking it, whereas currently it EVE I find myself glossing over items the method by which the inventory is displayed and sorted by default. While the UI on display screams mobile, CCP may take some cues in the design to make EVE’s present UI feel less convoluted.
While I was fighting in my Armageddon, I found that some of the qualities in combat — specifically ammo — are clearly missing. Each weapon doesn’t take ammo in EVE Echoes — again whether it’s a technical limit or a means to produce the experience easier for mobile players is something we are going to have to discover. But it was nice to twist in and start shooting ensuring I had the ideal type of ammo slotted for my own weapons and range.
I concentrated a little too hard about the NPCs, though, as I found myself beginning to take harm from another vessel. It turns out it was just another media manhood — Brendan out of MassivelyOP — that finished my EVE Echoes career logging a PvP kill throughout our play session. I realized my error too late as well and was not able to escape. Remember when I mentioned you don’t want to at all times orbit your enemy?
I orbited the wrong enemy, and he made my pod and me pay together with Buy EVE Mobile ISK our Iives.